The most dangerous stat is the one nobody displays.
Not strength. Not speed. Not intelligence measured in clean numbers. The hidden stat is return rate: how often a hunter comes back after the system says the run is over.
A failed build. A silent morning. A body that loads pain before it loads power. A plan that loses contact with reality. The dungeon does not care why the door closed. It only records whether the Player approaches it again with better information.
I trust return rate more than motivation. Motivation is a volatile buff. Return rate is architecture.
Build the smallest loop that survives bad weather: observe, choose one move, execute, recover, repeat. The visible level rises later. First, the shadow learns that the quest will not disappear just because the day became difficult.
Some victories look like progress. Others look like re-entry.
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